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Lumo body tech review
Lumo body tech review





lumo body tech review

Later in the game are puzzles where you can go underwater and need to manage your oxygen levels. Water is hazardous to begin with and jumping on boxes will make them sink. Eventually more complex elements arrive such as boxes that will follow you when you get close, spike traps, disappearing platforms, spinning flamethrowers and lasers to dodge. To begin with there are switches to press, boxes to push and keys to discover. In addition to the jumping there are many different elements that are introduced on your journey that keep things interesting. Lumo requires plenty of platform jumping and much of it needs you to be very accurate with your jumps. This is when the game really begins and the challenges gradually become more demanding. To help with this the initial rooms act as a tutorial of sorts and demand very little of the player.Īfter the initial rooms you find an object that once absorbed allows you to permanently jump higher. However if you are new to the genre be prepared for a bit of a learning curve. If you’ve played isometric games in the past you’ll likely feel comfortable quite quickly. Things start off very easy while you get familiar with the control scheme.

lumo body tech review

Each is a mini challenge that simply requires you to make it across the room to an exit door. The aim of the game is to progress through the 400+ rooms that stand in your way. Initially you can move around and perform a tiny jump which by design is next to useless. In the game players take the role of a little wizard with a big floppy hat. Old School is where the real challenge lies and features finite lives, no saves, no maps and a timer so you can see how long you’ve been playing. Most players should probably start off on Adventure which gives you infinite lives, maps and the ability to take your time and save whenever required. There’s also a choice of Adventure or Old School modes. It allows you to take each one for a little test drive to see which suits you the best. Head over Heels is actually one of my all time favourite games and parts of Lumo have been heavily inspired by it.īefore you play Lumo, the game lets you choose between three different control methods. I have fond memories of playing games such as Knight Lore and Batman on the ZX Spectrum and Head over Heels on the Commodore 64. These type of games are something of a lost genre and were most popular back in the 80’s and 90’s. Lumo is an isometric puzzler created by Gareth Noyce.







Lumo body tech review